Friday, April 16, 2010

The same team of professional employees

Now, you will only make people in violation of the provisions of the report. So you must often decide who is you must report, if you encounter several violation. In the future, you will be less restricted some reports, you can do. However, avoid spam violates rules that reported, you can open must limit.
Further, you will reach the report in violation of the regulations of our customer support team. Now, your internal report disappears, if you out. In the future, you will still exist, even if you leave. You can tell you successfully submitted a report, you will be notified when your report.
Our customer support team will survey the background, considering each violates rules to ensure that all of the punishment is fair.
If a player should never think he was treated unfairly, he would complain like professional staff will handle complaints as soon as possible.
In our view, will become a private matter, in order to avoid any lynch legal built-in. Only in exile, customer support team players can see details and discussing.
Rules, it is not difficult to understand, that should be eliminated. For example, in many of you have told us, it is difficult to know all of the game's faults, if you are a beginner. So we're going to eliminate all game weakness. No player should be punished, it can use the built-in on technology instead of is considered to be a mistake.
All these changes will discuss the interpretation of the rules tibial unnecessary. As a player, you should report only when you feel another player he or she rules. Our customer support team decide to specific context, always consider is against the rules. According to the serious violations of rules, there should be more severe or leniency.

Saturday, April 10, 2010

Strategy Guide

If you have ever played a game such as Tibia online, you are probably aware of the fact that most of these types of games have some type of strategy guide that is offered for players to gain an upper hand in leveling their character in their favorite game, such as Tibia. By using a Tibia strategy guide, players can cut down on the amount of time it takes to become a powerful and useful player, as Tibia strategy guides can cut right through a lot of the extraneous information and get right to the heart of the game. Put simply, most games such as Tibia are based on gaining XP from either killing monsters or completing quests. Unfortunately, many quests can be somewhat derivative and unnecessary, or provide very minimal rewards and XP. Knowing ahead of time which quests and monsters are actually worth dealing with and which ones should be avoided is a great help to the player and a strategy guide can provide you this exact information.
The big difficulty with Tibia strategy guides is finding one that is actually suitable for the strategy guide needs of the Tibia user. It is a simple matter to put a bunch of information between two covers and release it as a book referred to as a Tibia strategy guide. This does not mean that the strategy guide has anything in it that can help you or is even remotely useful to the serious Tibia player.
Fortunately, at MmorpGuides, there is no end to the available material and Tibia strategy guides that can help the player succeed and move beyond what is expected of new players in their favorite MMORPG. Utilizing a strategy guide from MmorpGuides can help the player in not only choosing a Tibia strategy guide but allowing the player to choose from the best strategy guides available without having to choose one of the less effective offerings.

Thursday, April 8, 2010

SorcerersSorcerers are magic users

Welcome to myblog, a website containing tutorials, guides and walkthroughs for the successful Massive Multiplayer Online Roleplaying Game (MMORPG) called Tibia. We are providing a lot of tutorials for all players who are interested. We have a good range of tutorials for leveling (both manual hunting and botting) your Tibia character, whether it's a sorcerer, druid, paladin or a knight.Enjoy!
SorcerersSorcerers are magic users. Sorcerer's weapon skills are very limited so they need a lot of patience if they want to train their combat skills. They also have big mortality compared to the other vocations due to their weaker physique. However, sorcerers still have great potential. Once they reach higher levels they can obtain very dangerous and destructive spells, which makes them a very deadly vocation. They are extremely skillful in mastering fire and energy spells. An experienced sorcerer have the potential to take down the mightiest of enemies.
DruidsDruids are pure magic users. Their weapon skills are limited and their physique are weak, just like the sorcerers. The druid's masteries is healing and nature spells. The druids are the best healers among the Tibia vocations. They can make a pretty penny out of making healing runes, especially the "Ultimate Healing" rune. But the druids are not only good at healing, they can also learn some enormously deadly spells. Even though the sorcerers might be the deadliest of them all due to their offensive nature, the druids are surprisingly close.
PaladinsPaladins are balanced warriors. They are reasonable meele fighters, and they know how to handle their shields. However, even though they might be decent in close combat, that's not their main skill. The paladins are archers, and are known for their great skills in fighting at distance, with bow or spears for example. They have stronger physique than the mages, and therefore they have less mortality. They are also quite good at casting spells, obviously not as good as the mages, but still fairly good. They are the only vocation who can cast holy spells, which are very effective when fighting undeads.
KnightsKnights are the strongest, toughest and most resilient warriors in Tibia. They are close combat fighters, and can become dangerous with good meele weapons. Because of their impressive physique they can obtain incredibly good resilience. In general, knights are the hardest vocation to overcome. Another advantage of their impressive physique is that they can obtain a lot of heavy items, so they don't need to worry about their carrying capacity. However, they do have a weakness; their magic. They only know to cast a few spells, and their magic skills are very limited. Because of the fact that they mainly rely on their meele damage and only a few offensive spells they are not fast killers when it comes to harder monsters.

Tuesday, April 6, 2010

Tibia's community management

One of the main aspects of Tibia's community management is improving the communication between players and CipSoft. One of the main communication channels for feedback is the discussion board. There, you can comment on recent news articles or take part in discussions about different topics. This board also gives you the chance to get in direct contact with us, the community managers. We try to explain decisions, clear up misunderstandings, provide additional information, and often answer questions concerning topics that are being discussed.

Sometimes, however, Tibia's developers join a discussion for a short time to directly answer a question or add a comment on a certain issue. These have been very rare cases, though, since the main communication takes place between the players and the community managers. We are the direct link between CipSoft and you, the community. Nevertheless, players enjoy these special moments, especially when they get one of their questions directly answered by a developer. So we thought about feasible ways to provide more of these possibilities to get in contact with other CipSoft teams.

The idea of special occasions on which players can ask questions to other CipSoft departments was bouncing around in our heads for quite some time. Instead of just presenting a final result, we want to provide you a little insight into how this vague idea evolved into the concept we want to present you in this article.

It was quite clear from the beginning that such a question and answer session should have the style of an interview: replying to a question should not take longer than a few minutes and the answer itself should not be an in-depth analysis but rather a short summary and overview given by the answering person. This was a necessary precondition in order to make the whole idea feasible in terms of time and resources.

Certainly, there are lots of burning questions players would like to ask a certain CipSoft member. So at first, we thought about inviting all players to submit questions via a feedback form, selecting a few subTibia Guidesmissions, maybe between three and five per week, and passing them on to the product managers who then decide which CipSoft member should answer which question. To see how this would work, we made a first internal test run in which we community managers selected five frequently asked questions and handed them over to the product managers who answered them by briefly outlining the main points.

We were quite satisfied with the test run but still had our doubts because we did not like the fact of filtering questions and selecting only a few of them. The main goal of the whole idea was to bring the community and the people inside CipSoft a little bit closer together. However, we felt that selecting a few questions only would work against that goal. Also, questions would certainly deal with all kinds of topics so it would be difficult to pre-estimate which CipSoft member should better schedule some time to answer. Keeping all these things in mind, we came up with a new approach: let the community submit questions within a certain time frame but in return try to reply to every single question. We were aware that this approach would certainly require more time than just answering a few selected questions but if focused on a certain team, it would be possible to reserve some of their available time in advance so they can prepare for the question and answer session. Still, it is difficult to estimate the amount of questions that might be asked by the community. Also, the time to answer questions has to be kept to a reasonable level. 500 questions, for example, would go way beyond the scope of the session. So the overall amount of questions that get answered has to be limited to a certain number.

We started to work out a more detailed concept and in order to see if players enjoy this opportunity and if everything works the way we hope it will, we want to start a public test run within the next weeks. So here is our plan:


A thread in which you can submit questions will be opened on the discussion board within the next weeks. We can already reveal that Tibia's product management will answer your questions in the first session. The exact date of the thread start will be announced in due time together with some further instructions. Meanwhile, you can already prepare some questions you want to ask the product managers.

The thread will stay open for an amount of time which has yet to be determined. Out of all relevant questions that will be submitted during that time, 50 will be chosen randomly and get answered by the product managers in the next featured article. We decided to limit the questions in the public test run to 50 in order to see how long it will take to answer this amount.

There are a few general guidelines concerning questions you should keep in mind since some type of questions may be omitted due to one of the following reasons:
questions dealing with topics that are confidential (e.g. How does the automatic detection work? How many quests are still unsolved?)
questions that are probably better answered by another CipSoft team (e.g. a question about quest design can best be answered by the content team)
questions that are similar to a question that has already been answered
questions that are inappropriate (e.g. offensive or too personal)
So what kind of answers can you expect? That depends a lot on the quality of the questions you ask. A general and vague question about a huge topic, for example, will most likely result in a general answer as well since an in-depth analysis dealing with all aspects of the topic would go beyond the scope of the event. A clear and specific question is more likely to get a specific answer.

The name we came up with for this question and answer event is "Chill and Grill". Chill in the sense of being relaxed, taking it easy and having a good time. Yet, the featured team will probably be questioned closely and some tricky questions might make them feel as if being grilled. But maybe you have a better idea for a name that really rocks? Or do you have other suggestions you would like to share with us concerning the whole idea? Do not hesitate and let us know about it in the feedback thread. We are looking forward to your comments.

Sunday, April 4, 2010

Then our Easter lottery

Tibia skillWould you like to win 360 days of premium time? Then our Easter lottery is your chance to enjoy the awesome premium features for a whole year - for free!

50 lucky winners will be drawn among all players who buy premium time within the next 14 days and whose account was created before April 2, 2010. Simply add premium time to your account within that time and you will automatically take part in the lottery, no matter how much premium time you buy or if you order it via your account page or an official reseller.

Please note that if you are one of the winners and charge back your payment, you will lose the 360 days of premium time. Also, keep in mind that your account may be banished for invalid payment if you initiate a chargeback.

If you still have any questions, please have a look at the feedback thread on the discussion board. There, you can find further details on the terms of the Easter lottery.

Friday, April 2, 2010

GuidesTibia

In this week's update teaser, we would like to inform you about a couple of further changes that this year's summer update will bring.
There will be changes in raids. The Horned Fox and Demodras, for example, have decided to vary their behaviour a bit. They might surprise you in different areas now, so be careful.
Also, from now on, you will be able to participate in two new events. Already in August, you can become an assistant of Jean Pierre, who is a true chef. If you are worthy, he will share some of his most secret recipes with you. He creates dishes you would have never dreamed of. Eating some of his delicious meals will have really astonishing side effects. They are so amazing that you can only prepare them once by yourself during the following year if you have successfully completed your apprenticeship. For example, one meal causes your muscles to grow and your melee fighting skills to enhance temporarily. Another meal will refill all your mana at once. You do not have to worry about forgetting the recipes you learn from Jean Pierre, since he will give you a cookbook as well.When Jean Pierre comes back next year, you can visit him again and brush up on your cooking abilities. You will then be able to cook his wonderful dishes once again.
While you can participate in the cooking event all by yourself, you will have to team up with others for the next event. In November, when winter is around the corner, deadly shadows threaten the lands of Tibia. Demonic and evil creatures are lurking in the dark corners, ready to attack. Light is the only protection Tibia Gold inhabitants have against these creatures. You and your friends can help preventing attacks from these dark and evil beings if you manage to keep ten lights burning for five days.If only one light goes out, you have failed and all evil will break lose in Tibia Gold for half a day. If you succeed, something great will come your way instead... It is really worth trying to keep the citizens of Tibia Gold safe.
Some of you might remember the backpack event in 2009. Participants of the backpack poll have determined that there should be a crown backpack, a demon backpack and a moon backpack in Buy Tibia Gold . Angus and Mortimer will be happy to sell the crown backpack to you if you have done the Explorer Society quest already. To receive the demon backpack and the moon backpack, you need to show great patience. Also, a good portion of luck is necessary, before you can call the moon backpack your own.

Thursday, April 1, 2010

The spring patch is here!

In last week's teaser, we already announced the main new features it brings along. Let us recall the major changes:
All players are now able to report character names they find disturbing. For more details on how this works, please have a look at the corresponding FAQ entry.
Premium players can now enjoy two happy hours: Within the first two hours of stamina, which means up to hour 40, they get 50% more experience points.
If a character has 14 or less hours of stamina left when killing a monster as the highest damage dealer, the loot of the monster gets destroyed.
Besides several improvements of the bot detection tool, characters that are banished now get kicked out of the game within a narrow time frame.
In addition to the features presented in the teaser, some further changes have been made. Information about banishments will no longer be displayed on a character page from now on, no matter if the character is hidden or not.
Besides a couple of minor bug fixes, there is now a solution for the error that sometimes occurs when logging out. If the client tells you that you are already logged in with a character even though that is not the case, you will now just have to log in and out with the affected character to solve this problem.

The patch will be downloaded automatically when you log into the game. If you should encounter any problems, you can alternatively download the new client 8.55 from our download section.